Rewrite v2

This commit is contained in:
Jacob Gunther
2022-07-31 22:44:27 -05:00
parent 70601daac0
commit 5cc9492a00
10 changed files with 388 additions and 710 deletions

View File

@@ -1,61 +1,73 @@
package main
import "github.com/PassTheMayo/mcstatus/v4"
import (
"encoding/base64"
"fmt"
"strings"
type StatusResponse[T JavaStatus | BedrockStatus] struct {
"github.com/PassTheMayo/mcstatus/v4"
)
type StatusOffline struct {
Online bool `json:"online"`
Host string `json:"host"`
Port uint16 `json:"port"`
EULABlocked bool `json:"eula_blocked"`
Response *T `json:"response"`
}
type JavaStatus struct {
Version *Version `json:"version"`
Players Players `json:"players"`
MOTD MOTD `json:"motd"`
Favicon *string `json:"favicon"`
ModInfo *ModInfo `json:"mod_info"`
SRVRecord *SRVRecord `json:"srv_record"`
type JavaStatusResponse struct {
Online bool `json:"online"`
Host string `json:"host"`
Port uint16 `json:"port"`
EULABlocked bool `json:"eula_blocked"`
Version *JavaVersion `json:"version"`
Players JavaPlayers `json:"players"`
MOTD MOTD `json:"motd"`
Icon *string `json:"icon"`
Mods []Mod `json:"mods"`
}
type Players struct {
Online int `json:"online"`
Max int `json:"max"`
Sample []SamplePlayer `json:"sample"`
type BedrockStatusResponse struct {
Online bool `json:"online"`
Host string `json:"host"`
Port uint16 `json:"port"`
EULABlocked bool `json:"eula_blocked"`
Version *BedrockVersion `json:"version"`
Players *BedrockPlayers `json:"players"`
MOTD *MOTD `json:"motd"`
Gamemode *string `json:"gamemode"`
ServerID *string `json:"server_id"`
Edition *string `json:"edition"`
}
type SamplePlayer struct {
ID string `json:"id"`
Name string `json:"name"`
Clean string `json:"clean"`
HTML string `json:"html"`
type JavaVersion struct {
NameRaw string `json:"name_raw"`
NameClean string `json:"name_clean"`
NameHTML string `json:"name_html"`
Protocol int `json:"protocol"`
}
type ModInfo struct {
Type string `json:"type"`
Mods []Mod `json:"mods"`
type BedrockVersion struct {
Name *string `json:"name"`
Protocol *int64 `json:"protocol"`
}
type Mod struct {
ID string `json:"id"`
Version string `json:"version"`
type JavaPlayers struct {
Online int `json:"online"`
Max int `json:"max"`
List []Player `json:"list"`
}
type BedrockStatus struct {
ServerGUID int64 `json:"server_guid"`
Edition *string `json:"edition"`
MOTD *MOTD `json:"motd"`
ProtocolVersion *int64 `json:"protocol_version"`
Version *string `json:"version"`
OnlinePlayers *int64 `json:"online_players"`
MaxPlayers *int64 `json:"max_players"`
ServerID *string `json:"server_id"`
Gamemode *string `json:"gamemode"`
GamemodeID *int64 `json:"gamemode_id"`
PortIPv4 *uint16 `json:"port_ipv4"`
PortIPv6 *uint16 `json:"port_ipv6"`
SRVRecord *SRVRecord `json:"srv_record"`
type BedrockPlayers struct {
Online *int64 `json:"online"`
Max *int64 `json:"max"`
}
type Player struct {
UUID string `json:"uuid"`
NameRaw string `json:"name_raw"`
NameClean string `json:"name_clean"`
NameHTML string `json:"name_html"`
}
type MOTD struct {
@@ -64,188 +76,274 @@ type MOTD struct {
HTML string `json:"html"`
}
type Version struct {
Name string `json:"name"`
Protocol int `json:"protocol"`
type Mod struct {
Name string `json:"name"`
Version string `json:"version"`
}
type SRVRecord struct {
Host string `json:"host"`
Port uint16 `json:"port"`
func GetJavaStatus(host string, port uint16) (interface{}, error) {
cacheKey := fmt.Sprintf("java:%s-%d", host, port)
if config.Cache.Enable {
exists, err := r.Exists(cacheKey)
if err != nil {
return nil, err
}
if exists {
return r.GetString(cacheKey)
}
}
response := FetchJavaStatus(host, port)
if config.Cache.Enable {
if err := r.SetJSON(cacheKey, response, config.Cache.JavaCacheDuration); err != nil {
return nil, err
}
}
return response, nil
}
func GetJavaStatus(host string, port uint16) (resp StatusResponse[JavaStatus]) {
func GetBedrockStatus(host string, port uint16) (interface{}, error) {
cacheKey := fmt.Sprintf("bedrock:%s-%d", host, port)
if config.Cache.Enable {
exists, err := r.Exists(cacheKey)
if err != nil {
return nil, err
}
if exists {
return r.GetString(cacheKey)
}
}
response := FetchBedrockStatus(host, port)
if config.Cache.Enable {
if err := r.SetJSON(cacheKey, response, config.Cache.BedrockCacheDuration); err != nil {
return nil, err
}
}
return response, nil
}
func GetServerIcon(host string, port uint16) ([]byte, error) {
cacheKey := fmt.Sprintf("icon:%s-%d", host, port)
if config.Cache.Enable {
exists, err := r.Exists(cacheKey)
if err != nil {
return nil, err
}
if exists {
return r.GetBytes(cacheKey)
}
}
icon := defaultIconBytes
status, err := mcstatus.Status(host, port)
if err == nil && status.Favicon != nil && strings.HasPrefix(*status.Favicon, "data:image/png;base64,") {
data, err := base64.StdEncoding.DecodeString(strings.TrimPrefix(*status.Favicon, "data:image/png;base64,"))
if err != nil {
return nil, err
}
icon = data
}
if config.Cache.Enable {
if err := r.Set(cacheKey, icon, config.Cache.IconCacheDuration); err != nil {
return nil, err
}
}
return icon, nil
}
func FetchJavaStatus(host string, port uint16) interface{} {
status, err := mcstatus.Status(host, port)
if err != nil {
statusLegacy, err := mcstatus.StatusLegacy(host, port)
if err != nil {
resp = StatusResponse[JavaStatus]{
return StatusOffline{
Online: false,
Host: host,
Port: port,
EULABlocked: IsBlockedAddress(host),
Response: nil,
}
return
}
resp = StatusResponse[JavaStatus]{
response := JavaStatusResponse{
Online: true,
Host: host,
Port: port,
EULABlocked: IsBlockedAddress(host),
Response: &JavaStatus{
Version: nil,
Players: Players{
Online: statusLegacy.Players.Online,
Max: statusLegacy.Players.Max,
Sample: make([]SamplePlayer, 0),
},
MOTD: MOTD{
Raw: statusLegacy.MOTD.Raw,
Clean: statusLegacy.MOTD.Clean,
HTML: statusLegacy.MOTD.HTML,
},
Favicon: nil,
ModInfo: nil,
SRVRecord: nil,
Version: nil,
Players: JavaPlayers{
Online: statusLegacy.Players.Online,
Max: statusLegacy.Players.Max,
List: make([]Player, 0),
},
MOTD: MOTD{
Raw: statusLegacy.MOTD.Raw,
Clean: statusLegacy.MOTD.Clean,
HTML: statusLegacy.MOTD.HTML,
},
Icon: nil,
Mods: make([]Mod, 0),
}
if statusLegacy.Version != nil {
resp.Response.Version = &Version{
Name: statusLegacy.Version.Name,
Protocol: statusLegacy.Version.Protocol,
response.Version = &JavaVersion{
NameRaw: statusLegacy.Version.Name,
NameClean: statusLegacy.Version.Clean,
NameHTML: statusLegacy.Version.HTML,
Protocol: statusLegacy.Version.Protocol,
}
}
if statusLegacy.SRVResult != nil {
resp.Response.SRVRecord = &SRVRecord{
Host: statusLegacy.SRVResult.Host,
Port: statusLegacy.SRVResult.Port,
}
return response
}
playerList := make([]Player, 0)
if status.Players.Sample != nil {
for _, player := range status.Players.Sample {
playerList = append(playerList, Player{
UUID: player.ID,
NameRaw: player.Name,
NameClean: player.Clean,
NameHTML: player.HTML,
})
}
return
}
samplePlayers := make([]SamplePlayer, 0)
modList := make([]Mod, 0)
for _, player := range status.Players.Sample {
samplePlayers = append(samplePlayers, SamplePlayer{
ID: player.ID,
Name: player.Name,
Clean: player.Clean,
HTML: player.HTML,
})
if status.ModInfo != nil {
for _, mod := range status.ModInfo.Mods {
modList = append(modList, Mod{
Name: mod.ID,
Version: mod.Version,
})
}
}
resp = StatusResponse[JavaStatus]{
return JavaStatusResponse{
Online: true,
Host: host,
Port: port,
EULABlocked: IsBlockedAddress(host),
Response: &JavaStatus{
Version: &Version{
Name: status.Version.Name,
Protocol: status.Version.Protocol,
},
Players: Players{
Online: status.Players.Online,
Max: status.Players.Max,
Sample: samplePlayers,
},
MOTD: MOTD{
Raw: status.MOTD.Raw,
Clean: status.MOTD.Clean,
HTML: status.MOTD.HTML,
},
Favicon: status.Favicon,
ModInfo: nil,
SRVRecord: nil,
Version: &JavaVersion{
NameRaw: status.Version.Name,
NameClean: status.Version.Clean,
NameHTML: status.Version.HTML,
Protocol: status.Version.Protocol,
},
Players: JavaPlayers{
Online: status.Players.Online,
Max: status.Players.Max,
List: playerList,
},
MOTD: MOTD{
Raw: status.MOTD.Raw,
Clean: status.MOTD.Clean,
HTML: status.MOTD.HTML,
},
Icon: status.Favicon,
Mods: modList,
}
if status.ModInfo != nil {
mods := make([]Mod, 0)
for _, mod := range status.ModInfo.Mods {
mods = append(mods, Mod{
ID: mod.ID,
Version: mod.Version,
})
}
resp.Response.ModInfo = &ModInfo{
Type: status.ModInfo.Type,
Mods: mods,
}
}
if status.SRVResult != nil {
resp.Response.SRVRecord = &SRVRecord{
Host: status.SRVResult.Host,
Port: status.SRVResult.Port,
}
}
return
}
func GetBedrockStatus(host string, port uint16) (resp StatusResponse[BedrockStatus]) {
func FetchBedrockStatus(host string, port uint16) interface{} {
status, err := mcstatus.StatusBedrock(host, port)
if err != nil {
resp = StatusResponse[BedrockStatus]{
return StatusOffline{
Online: false,
Host: host,
Port: port,
EULABlocked: IsBlockedAddress(host),
Response: nil,
}
return
}
resp = StatusResponse[BedrockStatus]{
response := BedrockStatusResponse{
Online: true,
Host: host,
Port: port,
EULABlocked: IsBlockedAddress(host),
Response: &BedrockStatus{
ServerGUID: status.ServerGUID,
Edition: status.Edition,
MOTD: nil,
ProtocolVersion: status.ProtocolVersion,
Version: status.Version,
OnlinePlayers: status.OnlinePlayers,
MaxPlayers: status.MaxPlayers,
ServerID: status.ServerID,
Gamemode: status.Gamemode,
GamemodeID: status.GamemodeID,
PortIPv4: status.PortIPv4,
PortIPv6: status.PortIPv6,
SRVRecord: nil,
},
Version: nil,
Players: nil,
MOTD: nil,
Gamemode: status.Gamemode,
ServerID: status.ServerID,
Edition: status.Edition,
}
if status.Version != nil {
if response.Version == nil {
response.Version = &BedrockVersion{
Name: nil,
Protocol: nil,
}
}
response.Version.Name = status.Version
}
if status.ProtocolVersion != nil {
if response.Version == nil {
response.Version = &BedrockVersion{
Name: nil,
Protocol: nil,
}
}
response.Version.Protocol = status.ProtocolVersion
}
if status.OnlinePlayers != nil {
if response.Players == nil {
response.Players = &BedrockPlayers{
Online: nil,
Max: nil,
}
}
response.Players.Online = status.OnlinePlayers
}
if status.MaxPlayers != nil {
if response.Players == nil {
response.Players = &BedrockPlayers{
Online: nil,
Max: nil,
}
}
response.Players.Max = status.MaxPlayers
}
if status.MOTD != nil {
resp.Response.MOTD = &MOTD{
response.MOTD = &MOTD{
Raw: status.MOTD.Raw,
Clean: status.MOTD.Clean,
HTML: status.MOTD.HTML,
}
}
if status.SRVResult != nil {
resp.Response.SRVRecord = &SRVRecord{
Host: status.SRVResult.Host,
Port: status.SRVResult.Port,
}
}
return
return response
}