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Add goroutine pool implementation to manage reusable workers for audio processing tasks Add configuration constants for pool sizing and behavior Modify audio server components to use pool for goroutine management Add fallback to direct goroutine creation when pools are full
1292 lines
38 KiB
Go
1292 lines
38 KiB
Go
package audio
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import (
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"encoding/binary"
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"fmt"
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"io"
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"net"
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"os"
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"path/filepath"
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"runtime"
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"sync"
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"sync/atomic"
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"time"
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"github.com/jetkvm/kvm/internal/logging"
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"github.com/rs/zerolog"
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)
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var (
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inputMagicNumber uint32 = GetConfig().InputMagicNumber // "JKMI" (JetKVM Microphone Input)
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inputSocketName = "audio_input.sock"
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)
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const (
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headerSize = 17 // Fixed header size: 4+1+4+8 bytes - matches GetConfig().HeaderSize
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)
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var (
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maxFrameSize = GetConfig().MaxFrameSize // Maximum Opus frame size
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messagePoolSize = GetConfig().MessagePoolSize // Pre-allocated message pool size
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)
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// InputMessageType represents the type of IPC message
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type InputMessageType uint8
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const (
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InputMessageTypeOpusFrame InputMessageType = iota
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InputMessageTypeConfig
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InputMessageTypeOpusConfig
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InputMessageTypeStop
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InputMessageTypeHeartbeat
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InputMessageTypeAck
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)
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// InputIPCMessage represents a message sent over IPC
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type InputIPCMessage struct {
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Magic uint32
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Type InputMessageType
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Length uint32
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Timestamp int64
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Data []byte
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}
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// Implement IPCMessage interface
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func (msg *InputIPCMessage) GetMagic() uint32 {
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return msg.Magic
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}
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func (msg *InputIPCMessage) GetType() uint8 {
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return uint8(msg.Type)
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}
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func (msg *InputIPCMessage) GetLength() uint32 {
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return msg.Length
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}
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func (msg *InputIPCMessage) GetTimestamp() int64 {
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return msg.Timestamp
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}
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func (msg *InputIPCMessage) GetData() []byte {
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return msg.Data
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}
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// OptimizedIPCMessage represents an optimized message with pre-allocated buffers
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type OptimizedIPCMessage struct {
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header [headerSize]byte // Pre-allocated header buffer
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data []byte // Reusable data buffer
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msg InputIPCMessage // Embedded message
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}
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// MessagePool manages a pool of reusable messages to reduce allocations
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type MessagePool struct {
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// Atomic fields MUST be first for ARM32 alignment (int64 fields need 8-byte alignment)
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hitCount int64 // Pool hit counter (atomic)
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missCount int64 // Pool miss counter (atomic)
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// Other fields
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pool chan *OptimizedIPCMessage
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// Memory optimization fields
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preallocated []*OptimizedIPCMessage // Pre-allocated messages for immediate use
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preallocSize int // Number of pre-allocated messages
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maxPoolSize int // Maximum pool size to prevent memory bloat
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mutex sync.RWMutex // Protects preallocated slice
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}
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// Global message pool instance
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var globalMessagePool = &MessagePool{
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pool: make(chan *OptimizedIPCMessage, messagePoolSize),
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}
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var messagePoolInitOnce sync.Once
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// initializeMessagePool initializes the global message pool with pre-allocated messages
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func initializeMessagePool() {
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messagePoolInitOnce.Do(func() {
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preallocSize := messagePoolSize / 4 // 25% pre-allocated for immediate use
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globalMessagePool.preallocSize = preallocSize
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globalMessagePool.maxPoolSize = messagePoolSize * GetConfig().PoolGrowthMultiplier // Allow growth up to 2x
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globalMessagePool.preallocated = make([]*OptimizedIPCMessage, 0, preallocSize)
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// Pre-allocate messages for immediate use
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for i := 0; i < preallocSize; i++ {
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msg := &OptimizedIPCMessage{
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data: make([]byte, 0, maxFrameSize),
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}
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globalMessagePool.preallocated = append(globalMessagePool.preallocated, msg)
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}
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// Fill the channel with remaining messages
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for i := preallocSize; i < messagePoolSize; i++ {
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globalMessagePool.pool <- &OptimizedIPCMessage{
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data: make([]byte, 0, maxFrameSize),
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}
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}
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})
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}
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// Get retrieves a message from the pool
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func (mp *MessagePool) Get() *OptimizedIPCMessage {
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initializeMessagePool()
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// First try pre-allocated messages for fastest access
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mp.mutex.Lock()
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if len(mp.preallocated) > 0 {
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msg := mp.preallocated[len(mp.preallocated)-1]
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mp.preallocated = mp.preallocated[:len(mp.preallocated)-1]
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mp.mutex.Unlock()
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atomic.AddInt64(&mp.hitCount, 1)
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// Reset message for reuse
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msg.data = msg.data[:0]
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msg.msg = InputIPCMessage{}
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return msg
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}
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mp.mutex.Unlock()
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// Try channel pool next
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select {
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case msg := <-mp.pool:
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atomic.AddInt64(&mp.hitCount, 1)
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// Reset message for reuse and ensure proper capacity
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msg.data = msg.data[:0]
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msg.msg = InputIPCMessage{}
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// Ensure data buffer has sufficient capacity
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if cap(msg.data) < maxFrameSize {
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msg.data = make([]byte, 0, maxFrameSize)
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}
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return msg
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default:
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// Pool exhausted, create new message with exact capacity
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atomic.AddInt64(&mp.missCount, 1)
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return &OptimizedIPCMessage{
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data: make([]byte, 0, maxFrameSize),
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}
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}
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}
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// Put returns a message to the pool
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func (mp *MessagePool) Put(msg *OptimizedIPCMessage) {
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if msg == nil {
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return
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}
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// Validate buffer capacity - reject if too small or too large
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if cap(msg.data) < maxFrameSize/2 || cap(msg.data) > maxFrameSize*2 {
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return // Let GC handle oversized or undersized buffers
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}
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// Reset the message for reuse
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msg.data = msg.data[:0]
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msg.msg = InputIPCMessage{}
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// First try to return to pre-allocated pool for fastest reuse
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mp.mutex.Lock()
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if len(mp.preallocated) < mp.preallocSize {
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mp.preallocated = append(mp.preallocated, msg)
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mp.mutex.Unlock()
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return
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}
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mp.mutex.Unlock()
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// Try channel pool next
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select {
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case mp.pool <- msg:
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// Successfully returned to pool
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default:
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// Pool full, let GC handle it
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}
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}
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// InputIPCConfig represents configuration for audio input
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type InputIPCConfig struct {
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SampleRate int
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Channels int
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FrameSize int
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}
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// InputIPCOpusConfig contains complete Opus encoder configuration
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type InputIPCOpusConfig struct {
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SampleRate int
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Channels int
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FrameSize int
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Bitrate int
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Complexity int
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VBR int
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SignalType int
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Bandwidth int
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DTX int
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}
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// AudioInputServer handles IPC communication for audio input processing
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type AudioInputServer struct {
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// Atomic fields MUST be first for ARM32 alignment (int64 fields need 8-byte alignment)
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bufferSize int64 // Current buffer size (atomic)
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processingTime int64 // Average processing time in nanoseconds (atomic)
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droppedFrames int64 // Dropped frames counter (atomic)
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totalFrames int64 // Total frames counter (atomic)
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listener net.Listener
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conn net.Conn
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mtx sync.Mutex
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running bool
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// Triple-goroutine architecture
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messageChan chan *InputIPCMessage // Buffered channel for incoming messages
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processChan chan *InputIPCMessage // Buffered channel for processing queue
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stopChan chan struct{} // Stop signal for all goroutines
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wg sync.WaitGroup // Wait group for goroutine coordination
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// Socket buffer configuration
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socketBufferConfig SocketBufferConfig
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}
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// NewAudioInputServer creates a new audio input server
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func NewAudioInputServer() (*AudioInputServer, error) {
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socketPath := getInputSocketPath()
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// Remove existing socket if any
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os.Remove(socketPath)
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listener, err := net.Listen("unix", socketPath)
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if err != nil {
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return nil, fmt.Errorf("failed to create unix socket: %w", err)
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}
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// Get initial buffer size from adaptive buffer manager
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adaptiveManager := GetAdaptiveBufferManager()
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initialBufferSize := int64(adaptiveManager.GetInputBufferSize())
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// Initialize socket buffer configuration
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socketBufferConfig := DefaultSocketBufferConfig()
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return &AudioInputServer{
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listener: listener,
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messageChan: make(chan *InputIPCMessage, initialBufferSize),
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processChan: make(chan *InputIPCMessage, initialBufferSize),
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stopChan: make(chan struct{}),
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bufferSize: initialBufferSize,
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socketBufferConfig: socketBufferConfig,
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}, nil
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}
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// Start starts the audio input server
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func (ais *AudioInputServer) Start() error {
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ais.mtx.Lock()
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defer ais.mtx.Unlock()
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if ais.running {
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return fmt.Errorf("server already running")
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}
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ais.running = true
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// Reset counters on start
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atomic.StoreInt64(&ais.totalFrames, 0)
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atomic.StoreInt64(&ais.droppedFrames, 0)
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atomic.StoreInt64(&ais.processingTime, 0)
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// Start triple-goroutine architecture
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ais.startReaderGoroutine()
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ais.startProcessorGoroutine()
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ais.startMonitorGoroutine()
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// Submit the connection acceptor to the audio reader pool
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if !SubmitAudioReaderTask(ais.acceptConnections) {
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// If the pool is full or shutting down, fall back to direct goroutine creation
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logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
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logger.Warn().Msg("Audio reader pool full or shutting down, falling back to direct goroutine creation")
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go ais.acceptConnections()
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}
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return nil
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}
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// Stop stops the audio input server
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func (ais *AudioInputServer) Stop() {
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ais.mtx.Lock()
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defer ais.mtx.Unlock()
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if !ais.running {
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return
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}
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ais.running = false
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// Signal all goroutines to stop
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close(ais.stopChan)
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ais.wg.Wait()
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if ais.conn != nil {
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ais.conn.Close()
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ais.conn = nil
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}
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if ais.listener != nil {
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ais.listener.Close()
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}
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}
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// Close closes the server and cleans up resources
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func (ais *AudioInputServer) Close() {
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ais.Stop()
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// Remove socket file
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os.Remove(getInputSocketPath())
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}
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// acceptConnections accepts incoming connections
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func (ais *AudioInputServer) acceptConnections() {
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for ais.running {
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conn, err := ais.listener.Accept()
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if err != nil {
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if ais.running {
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// Log error and continue accepting
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logger := logging.GetDefaultLogger().With().Str("component", "audio-input").Logger()
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logger.Warn().Err(err).Msg("failed to accept connection, retrying")
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continue
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}
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return
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}
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// Configure socket buffers for optimal performance
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if err := ConfigureSocketBuffers(conn, ais.socketBufferConfig); err != nil {
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// Log warning but don't fail - socket buffer optimization is not critical
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logger := logging.GetDefaultLogger().With().Str("component", "audio-input").Logger()
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logger.Warn().Err(err).Msg("failed to configure socket buffers, using defaults")
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} else {
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// Record socket buffer metrics for monitoring
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RecordSocketBufferMetrics(conn, "audio-input")
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}
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ais.mtx.Lock()
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// Close existing connection if any to prevent resource leaks
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if ais.conn != nil {
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ais.conn.Close()
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ais.conn = nil
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}
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ais.conn = conn
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ais.mtx.Unlock()
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// Handle this connection using the goroutine pool
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if !SubmitAudioReaderTask(func() { ais.handleConnection(conn) }) {
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// If the pool is full or shutting down, fall back to direct goroutine creation
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logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
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logger.Warn().Msg("Audio reader pool full or shutting down, falling back to direct goroutine creation")
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go ais.handleConnection(conn)
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}
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}
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}
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// handleConnection handles a single client connection
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func (ais *AudioInputServer) handleConnection(conn net.Conn) {
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defer conn.Close()
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// Connection is now handled by the reader goroutine
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// Just wait for connection to close or stop signal
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for {
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select {
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case <-ais.stopChan:
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return
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default:
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// Check if connection is still alive
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if ais.conn == nil {
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return
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}
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time.Sleep(GetConfig().DefaultSleepDuration)
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}
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}
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}
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// readMessage reads a message from the connection using optimized pooled buffers with validation.
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//
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// Validation Rules:
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// - Magic number must match InputMagicNumber ("JKMI" - JetKVM Microphone Input)
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// - Message length must not exceed MaxFrameSize (default: 4096 bytes)
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// - Header size is fixed at 17 bytes (4+1+4+8: Magic+Type+Length+Timestamp)
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// - Data length validation prevents buffer overflow attacks
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//
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// Message Format:
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// - Magic (4 bytes): Identifies valid JetKVM audio messages
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// - Type (1 byte): InputMessageType (OpusFrame, Config, Stop, Heartbeat, Ack)
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// - Length (4 bytes): Data payload size in bytes
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// - Timestamp (8 bytes): Message timestamp for latency tracking
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// - Data (variable): Message payload up to MaxFrameSize
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//
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// Error Conditions:
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// - Invalid magic number: Rejects non-JetKVM messages
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// - Message too large: Prevents memory exhaustion
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// - Connection errors: Network/socket failures
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// - Incomplete reads: Partial message reception
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//
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// The function uses pooled buffers for efficient memory management and
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// ensures all messages conform to the JetKVM audio protocol specification.
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func (ais *AudioInputServer) readMessage(conn net.Conn) (*InputIPCMessage, error) {
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// Get optimized message from pool
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optMsg := globalMessagePool.Get()
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defer globalMessagePool.Put(optMsg)
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// Read header directly into pre-allocated buffer
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_, err := io.ReadFull(conn, optMsg.header[:])
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if err != nil {
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return nil, err
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}
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// Parse header using optimized access
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msg := &optMsg.msg
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msg.Magic = binary.LittleEndian.Uint32(optMsg.header[0:4])
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msg.Type = InputMessageType(optMsg.header[4])
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msg.Length = binary.LittleEndian.Uint32(optMsg.header[5:9])
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msg.Timestamp = int64(binary.LittleEndian.Uint64(optMsg.header[9:17]))
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// Validate magic number
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if msg.Magic != inputMagicNumber {
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return nil, fmt.Errorf("invalid magic number: got 0x%x, expected 0x%x", msg.Magic, inputMagicNumber)
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}
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// Validate message length
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if msg.Length > uint32(maxFrameSize) {
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return nil, fmt.Errorf("message too large: got %d bytes, maximum allowed %d bytes", msg.Length, maxFrameSize)
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}
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// Read data if present using pooled buffer
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if msg.Length > 0 {
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// Ensure buffer capacity
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if cap(optMsg.data) < int(msg.Length) {
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optMsg.data = make([]byte, msg.Length)
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} else {
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optMsg.data = optMsg.data[:msg.Length]
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}
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_, err = io.ReadFull(conn, optMsg.data)
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if err != nil {
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return nil, err
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}
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msg.Data = optMsg.data
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}
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// Return a copy of the message (data will be copied by caller if needed)
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result := &InputIPCMessage{
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Magic: msg.Magic,
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Type: msg.Type,
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Length: msg.Length,
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Timestamp: msg.Timestamp,
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}
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if msg.Length > 0 {
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// Copy data to ensure it's not affected by buffer reuse
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result.Data = make([]byte, msg.Length)
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copy(result.Data, msg.Data)
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}
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return result, nil
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}
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// processMessage processes a received message
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func (ais *AudioInputServer) processMessage(msg *InputIPCMessage) error {
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switch msg.Type {
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case InputMessageTypeOpusFrame:
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return ais.processOpusFrame(msg.Data)
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case InputMessageTypeConfig:
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return ais.processConfig(msg.Data)
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case InputMessageTypeOpusConfig:
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return ais.processOpusConfig(msg.Data)
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case InputMessageTypeStop:
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return fmt.Errorf("stop message received")
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case InputMessageTypeHeartbeat:
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return ais.sendAck()
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default:
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return fmt.Errorf("unknown message type: %d", msg.Type)
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}
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}
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// processOpusFrame processes an Opus audio frame
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func (ais *AudioInputServer) processOpusFrame(data []byte) error {
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if len(data) == 0 {
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return nil // Empty frame, ignore
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}
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// Use ultra-fast validation for critical audio path
|
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if err := ValidateAudioFrame(data); err != nil {
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logger := logging.GetDefaultLogger().With().Str("component", AudioInputServerComponent).Logger()
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logger.Error().Err(err).Msg("Frame validation failed")
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return fmt.Errorf("input frame validation failed: %w", err)
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}
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// Process the Opus frame using CGO
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_, err := CGOAudioDecodeWrite(data)
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return err
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}
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|
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// processConfig processes a configuration update
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func (ais *AudioInputServer) processConfig(data []byte) error {
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// Validate configuration data
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if len(data) == 0 {
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return fmt.Errorf("empty configuration data")
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}
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// Basic validation for configuration size
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if err := ValidateBufferSize(len(data)); err != nil {
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logger := logging.GetDefaultLogger().With().Str("component", AudioInputServerComponent).Logger()
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logger.Error().Err(err).Msg("Configuration buffer validation failed")
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return fmt.Errorf("configuration validation failed: %w", err)
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}
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// Acknowledge configuration receipt
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return ais.sendAck()
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}
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|
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// processOpusConfig processes a complete Opus encoder configuration update
|
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func (ais *AudioInputServer) processOpusConfig(data []byte) error {
|
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logger := logging.GetDefaultLogger().With().Str("component", AudioInputServerComponent).Logger()
|
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|
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// Validate configuration data size (9 * int32 = 36 bytes)
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if len(data) != 36 {
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return fmt.Errorf("invalid Opus configuration data size: expected 36 bytes, got %d", len(data))
|
|
}
|
|
|
|
// Deserialize Opus configuration
|
|
config := InputIPCOpusConfig{
|
|
SampleRate: int(binary.LittleEndian.Uint32(data[0:4])),
|
|
Channels: int(binary.LittleEndian.Uint32(data[4:8])),
|
|
FrameSize: int(binary.LittleEndian.Uint32(data[8:12])),
|
|
Bitrate: int(binary.LittleEndian.Uint32(data[12:16])),
|
|
Complexity: int(binary.LittleEndian.Uint32(data[16:20])),
|
|
VBR: int(binary.LittleEndian.Uint32(data[20:24])),
|
|
SignalType: int(binary.LittleEndian.Uint32(data[24:28])),
|
|
Bandwidth: int(binary.LittleEndian.Uint32(data[28:32])),
|
|
DTX: int(binary.LittleEndian.Uint32(data[32:36])),
|
|
}
|
|
|
|
logger.Info().Interface("config", config).Msg("applying dynamic Opus encoder configuration")
|
|
|
|
// Apply the Opus encoder configuration dynamically
|
|
err := CGOUpdateOpusEncoderParams(
|
|
config.Bitrate,
|
|
config.Complexity,
|
|
config.VBR,
|
|
0, // VBR constraint - using default
|
|
config.SignalType,
|
|
config.Bandwidth,
|
|
config.DTX,
|
|
)
|
|
|
|
if err != nil {
|
|
logger.Error().Err(err).Msg("failed to apply Opus encoder configuration")
|
|
return fmt.Errorf("failed to apply Opus configuration: %w", err)
|
|
}
|
|
|
|
logger.Info().Msg("Opus encoder configuration applied successfully")
|
|
return ais.sendAck()
|
|
}
|
|
|
|
// sendAck sends an acknowledgment message
|
|
func (ais *AudioInputServer) sendAck() error {
|
|
ais.mtx.Lock()
|
|
defer ais.mtx.Unlock()
|
|
|
|
if ais.conn == nil {
|
|
return fmt.Errorf("no connection")
|
|
}
|
|
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeAck,
|
|
Length: 0,
|
|
Timestamp: time.Now().UnixNano(),
|
|
}
|
|
|
|
return ais.writeMessage(ais.conn, msg)
|
|
}
|
|
|
|
// Global shared message pool for input IPC server
|
|
var globalInputServerMessagePool = NewGenericMessagePool(messagePoolSize)
|
|
|
|
// writeMessage writes a message to the connection using shared common utilities
|
|
func (ais *AudioInputServer) writeMessage(conn net.Conn, msg *InputIPCMessage) error {
|
|
// Use shared WriteIPCMessage function with global message pool
|
|
return WriteIPCMessage(conn, msg, globalInputServerMessagePool, &ais.droppedFrames)
|
|
}
|
|
|
|
// AudioInputClient handles IPC communication from the main process
|
|
type AudioInputClient struct {
|
|
// Atomic fields MUST be first for ARM32 alignment (int64 fields need 8-byte alignment)
|
|
droppedFrames int64 // Atomic counter for dropped frames
|
|
totalFrames int64 // Atomic counter for total frames
|
|
|
|
conn net.Conn
|
|
mtx sync.Mutex
|
|
running bool
|
|
}
|
|
|
|
// NewAudioInputClient creates a new audio input client
|
|
func NewAudioInputClient() *AudioInputClient {
|
|
return &AudioInputClient{}
|
|
}
|
|
|
|
// Connect connects to the audio input server
|
|
func (aic *AudioInputClient) Connect() error {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if aic.running {
|
|
return nil // Already connected
|
|
}
|
|
|
|
// Ensure clean state before connecting
|
|
if aic.conn != nil {
|
|
aic.conn.Close()
|
|
aic.conn = nil
|
|
}
|
|
|
|
socketPath := getInputSocketPath()
|
|
// Try connecting multiple times as the server might not be ready
|
|
// Reduced retry count and delay for faster startup
|
|
for i := 0; i < 10; i++ {
|
|
conn, err := net.Dial("unix", socketPath)
|
|
if err == nil {
|
|
aic.conn = conn
|
|
aic.running = true
|
|
// Reset frame counters on successful connection
|
|
atomic.StoreInt64(&aic.totalFrames, 0)
|
|
atomic.StoreInt64(&aic.droppedFrames, 0)
|
|
return nil
|
|
}
|
|
// Exponential backoff starting from config
|
|
backoffStart := GetConfig().BackoffStart
|
|
delay := time.Duration(backoffStart.Nanoseconds()*(1<<uint(i/3))) * time.Nanosecond
|
|
maxDelay := GetConfig().MaxRetryDelay
|
|
if delay > maxDelay {
|
|
delay = maxDelay
|
|
}
|
|
time.Sleep(delay)
|
|
}
|
|
|
|
// Ensure clean state on connection failure
|
|
aic.conn = nil
|
|
aic.running = false
|
|
return fmt.Errorf("failed to connect to audio input server after 10 attempts")
|
|
}
|
|
|
|
// Disconnect disconnects from the audio input server
|
|
func (aic *AudioInputClient) Disconnect() {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if !aic.running {
|
|
return
|
|
}
|
|
|
|
aic.running = false
|
|
|
|
if aic.conn != nil {
|
|
// Send stop message
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeStop,
|
|
Length: 0,
|
|
Timestamp: time.Now().UnixNano(),
|
|
}
|
|
_ = aic.writeMessage(msg) // Ignore errors during shutdown
|
|
|
|
aic.conn.Close()
|
|
aic.conn = nil
|
|
}
|
|
}
|
|
|
|
// SendFrame sends an Opus frame to the audio input server
|
|
func (aic *AudioInputClient) SendFrame(frame []byte) error {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if !aic.running || aic.conn == nil {
|
|
return fmt.Errorf("not connected to audio input server")
|
|
}
|
|
|
|
if len(frame) == 0 {
|
|
return nil // Empty frame, ignore
|
|
}
|
|
|
|
// Validate frame data before sending
|
|
if err := ValidateAudioFrame(frame); err != nil {
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
logger.Error().Err(err).Msg("Frame validation failed")
|
|
return fmt.Errorf("input frame validation failed: %w", err)
|
|
}
|
|
|
|
if len(frame) > maxFrameSize {
|
|
return fmt.Errorf("frame too large: got %d bytes, maximum allowed %d bytes", len(frame), maxFrameSize)
|
|
}
|
|
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeOpusFrame,
|
|
Length: uint32(len(frame)),
|
|
Timestamp: time.Now().UnixNano(),
|
|
Data: frame,
|
|
}
|
|
|
|
return aic.writeMessage(msg)
|
|
}
|
|
|
|
// SendFrameZeroCopy sends a zero-copy Opus frame to the audio input server
|
|
func (aic *AudioInputClient) SendFrameZeroCopy(frame *ZeroCopyAudioFrame) error {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if !aic.running || aic.conn == nil {
|
|
return fmt.Errorf("not connected to audio input server")
|
|
}
|
|
|
|
if frame == nil || frame.Length() == 0 {
|
|
return nil // Empty frame, ignore
|
|
}
|
|
|
|
// Validate zero-copy frame before sending
|
|
if err := ValidateZeroCopyFrame(frame); err != nil {
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
logger.Error().Err(err).Msg("Zero-copy frame validation failed")
|
|
return fmt.Errorf("input frame validation failed: %w", err)
|
|
}
|
|
|
|
if frame.Length() > maxFrameSize {
|
|
return fmt.Errorf("frame too large: got %d bytes, maximum allowed %d bytes", frame.Length(), maxFrameSize)
|
|
}
|
|
|
|
// Use zero-copy data directly
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeOpusFrame,
|
|
Length: uint32(frame.Length()),
|
|
Timestamp: time.Now().UnixNano(),
|
|
Data: frame.Data(), // Zero-copy data access
|
|
}
|
|
|
|
return aic.writeMessage(msg)
|
|
}
|
|
|
|
// SendConfig sends a configuration update to the audio input server
|
|
func (aic *AudioInputClient) SendConfig(config InputIPCConfig) error {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if !aic.running || aic.conn == nil {
|
|
return fmt.Errorf("not connected to audio input server")
|
|
}
|
|
|
|
// Validate configuration parameters
|
|
if err := ValidateInputIPCConfig(config.SampleRate, config.Channels, config.FrameSize); err != nil {
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
logger.Error().Err(err).Msg("Configuration validation failed")
|
|
return fmt.Errorf("input configuration validation failed: %w", err)
|
|
}
|
|
|
|
// Serialize config (simple binary format)
|
|
data := make([]byte, 12) // 3 * int32
|
|
binary.LittleEndian.PutUint32(data[0:4], uint32(config.SampleRate))
|
|
binary.LittleEndian.PutUint32(data[4:8], uint32(config.Channels))
|
|
binary.LittleEndian.PutUint32(data[8:12], uint32(config.FrameSize))
|
|
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeConfig,
|
|
Length: uint32(len(data)),
|
|
Timestamp: time.Now().UnixNano(),
|
|
Data: data,
|
|
}
|
|
|
|
return aic.writeMessage(msg)
|
|
}
|
|
|
|
// SendOpusConfig sends a complete Opus encoder configuration update to the audio input server
|
|
func (aic *AudioInputClient) SendOpusConfig(config InputIPCOpusConfig) error {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if !aic.running || aic.conn == nil {
|
|
return fmt.Errorf("not connected to audio input server")
|
|
}
|
|
|
|
// Validate configuration parameters
|
|
if config.SampleRate <= 0 || config.Channels <= 0 || config.FrameSize <= 0 || config.Bitrate <= 0 {
|
|
return fmt.Errorf("invalid Opus configuration: SampleRate=%d, Channels=%d, FrameSize=%d, Bitrate=%d",
|
|
config.SampleRate, config.Channels, config.FrameSize, config.Bitrate)
|
|
}
|
|
|
|
// Serialize Opus configuration (9 * int32 = 36 bytes)
|
|
data := make([]byte, 36)
|
|
binary.LittleEndian.PutUint32(data[0:4], uint32(config.SampleRate))
|
|
binary.LittleEndian.PutUint32(data[4:8], uint32(config.Channels))
|
|
binary.LittleEndian.PutUint32(data[8:12], uint32(config.FrameSize))
|
|
binary.LittleEndian.PutUint32(data[12:16], uint32(config.Bitrate))
|
|
binary.LittleEndian.PutUint32(data[16:20], uint32(config.Complexity))
|
|
binary.LittleEndian.PutUint32(data[20:24], uint32(config.VBR))
|
|
binary.LittleEndian.PutUint32(data[24:28], uint32(config.SignalType))
|
|
binary.LittleEndian.PutUint32(data[28:32], uint32(config.Bandwidth))
|
|
binary.LittleEndian.PutUint32(data[32:36], uint32(config.DTX))
|
|
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeOpusConfig,
|
|
Length: uint32(len(data)),
|
|
Timestamp: time.Now().UnixNano(),
|
|
Data: data,
|
|
}
|
|
|
|
return aic.writeMessage(msg)
|
|
}
|
|
|
|
// SendHeartbeat sends a heartbeat message
|
|
func (aic *AudioInputClient) SendHeartbeat() error {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
|
|
if !aic.running || aic.conn == nil {
|
|
return fmt.Errorf("not connected to audio input server")
|
|
}
|
|
|
|
msg := &InputIPCMessage{
|
|
Magic: inputMagicNumber,
|
|
Type: InputMessageTypeHeartbeat,
|
|
Length: 0,
|
|
Timestamp: time.Now().UnixNano(),
|
|
}
|
|
|
|
return aic.writeMessage(msg)
|
|
}
|
|
|
|
// writeMessage writes a message to the server
|
|
// Global shared message pool for input IPC clients
|
|
var globalInputMessagePool = NewGenericMessagePool(messagePoolSize)
|
|
|
|
func (aic *AudioInputClient) writeMessage(msg *InputIPCMessage) error {
|
|
// Increment total frames counter
|
|
atomic.AddInt64(&aic.totalFrames, 1)
|
|
|
|
// Use shared WriteIPCMessage function with global message pool
|
|
return WriteIPCMessage(aic.conn, msg, globalInputMessagePool, &aic.droppedFrames)
|
|
}
|
|
|
|
// IsConnected returns whether the client is connected
|
|
func (aic *AudioInputClient) IsConnected() bool {
|
|
aic.mtx.Lock()
|
|
defer aic.mtx.Unlock()
|
|
return aic.running && aic.conn != nil
|
|
}
|
|
|
|
// GetFrameStats returns frame statistics
|
|
func (aic *AudioInputClient) GetFrameStats() (total, dropped int64) {
|
|
stats := GetFrameStats(&aic.totalFrames, &aic.droppedFrames)
|
|
return stats.Total, stats.Dropped
|
|
}
|
|
|
|
// GetDropRate returns the current frame drop rate as a percentage
|
|
func (aic *AudioInputClient) GetDropRate() float64 {
|
|
stats := GetFrameStats(&aic.totalFrames, &aic.droppedFrames)
|
|
return CalculateDropRate(stats)
|
|
}
|
|
|
|
// ResetStats resets frame statistics
|
|
func (aic *AudioInputClient) ResetStats() {
|
|
ResetFrameStats(&aic.totalFrames, &aic.droppedFrames)
|
|
}
|
|
|
|
// startReaderGoroutine starts the message reader using the goroutine pool
|
|
func (ais *AudioInputServer) startReaderGoroutine() {
|
|
ais.wg.Add(1)
|
|
|
|
// Create a reader task that will run in the goroutine pool
|
|
readerTask := func() {
|
|
defer ais.wg.Done()
|
|
|
|
// Enhanced error tracking and recovery
|
|
var consecutiveErrors int
|
|
var lastErrorTime time.Time
|
|
maxConsecutiveErrors := GetConfig().MaxConsecutiveErrors
|
|
errorResetWindow := GetConfig().RestartWindow // Use existing restart window
|
|
baseBackoffDelay := GetConfig().RetryDelay
|
|
maxBackoffDelay := GetConfig().MaxRetryDelay
|
|
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
|
|
for {
|
|
select {
|
|
case <-ais.stopChan:
|
|
return
|
|
default:
|
|
if ais.conn != nil {
|
|
msg, err := ais.readMessage(ais.conn)
|
|
if err != nil {
|
|
// Enhanced error handling with progressive backoff
|
|
now := time.Now()
|
|
|
|
// Reset error counter if enough time has passed
|
|
if now.Sub(lastErrorTime) > errorResetWindow {
|
|
consecutiveErrors = 0
|
|
}
|
|
|
|
consecutiveErrors++
|
|
lastErrorTime = now
|
|
|
|
// Log error with context
|
|
logger.Warn().Err(err).
|
|
Int("consecutive_errors", consecutiveErrors).
|
|
Msg("Failed to read message from input connection")
|
|
|
|
// Progressive backoff based on error count
|
|
if consecutiveErrors > 1 {
|
|
backoffDelay := time.Duration(consecutiveErrors-1) * baseBackoffDelay
|
|
if backoffDelay > maxBackoffDelay {
|
|
backoffDelay = maxBackoffDelay
|
|
}
|
|
time.Sleep(backoffDelay)
|
|
}
|
|
|
|
// If too many consecutive errors, close connection to force reconnect
|
|
if consecutiveErrors >= maxConsecutiveErrors {
|
|
logger.Error().
|
|
Int("consecutive_errors", consecutiveErrors).
|
|
Msg("Too many consecutive read errors, closing connection")
|
|
|
|
ais.mtx.Lock()
|
|
if ais.conn != nil {
|
|
ais.conn.Close()
|
|
ais.conn = nil
|
|
}
|
|
ais.mtx.Unlock()
|
|
|
|
consecutiveErrors = 0 // Reset for next connection
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Reset error counter on successful read
|
|
if consecutiveErrors > 0 {
|
|
consecutiveErrors = 0
|
|
logger.Info().Msg("Input connection recovered")
|
|
}
|
|
|
|
// Send to message channel with non-blocking write
|
|
select {
|
|
case ais.messageChan <- msg:
|
|
atomic.AddInt64(&ais.totalFrames, 1)
|
|
default:
|
|
// Channel full, drop message
|
|
atomic.AddInt64(&ais.droppedFrames, 1)
|
|
logger.Warn().Msg("Message channel full, dropping frame")
|
|
}
|
|
} else {
|
|
// No connection, wait briefly before checking again
|
|
time.Sleep(GetConfig().DefaultSleepDuration)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Submit the reader task to the audio reader pool
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
if !SubmitAudioReaderTask(readerTask) {
|
|
// If the pool is full or shutting down, fall back to direct goroutine creation
|
|
logger.Warn().Msg("Audio reader pool full or shutting down, falling back to direct goroutine creation")
|
|
|
|
go readerTask()
|
|
}
|
|
}
|
|
|
|
// startProcessorGoroutine starts the message processor using the goroutine pool
|
|
func (ais *AudioInputServer) startProcessorGoroutine() {
|
|
ais.wg.Add(1)
|
|
|
|
// Create a processor task that will run in the goroutine pool
|
|
processorTask := func() {
|
|
runtime.LockOSThread()
|
|
defer runtime.UnlockOSThread()
|
|
|
|
// Set high priority for audio processing
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
if err := SetAudioThreadPriority(); err != nil {
|
|
logger.Warn().Err(err).Msg("Failed to set audio processing priority")
|
|
}
|
|
defer func() {
|
|
if err := ResetThreadPriority(); err != nil {
|
|
logger.Warn().Err(err).Msg("Failed to reset thread priority")
|
|
}
|
|
}()
|
|
|
|
// Enhanced error tracking for processing
|
|
var processingErrors int
|
|
var lastProcessingError time.Time
|
|
maxProcessingErrors := GetConfig().MaxConsecutiveErrors
|
|
errorResetWindow := GetConfig().RestartWindow
|
|
|
|
defer ais.wg.Done()
|
|
for {
|
|
select {
|
|
case <-ais.stopChan:
|
|
return
|
|
case msg := <-ais.messageChan:
|
|
// Process message with error handling
|
|
start := time.Now()
|
|
err := ais.processMessageWithRecovery(msg, logger)
|
|
processingTime := time.Since(start)
|
|
|
|
if err != nil {
|
|
// Track processing errors
|
|
now := time.Now()
|
|
if now.Sub(lastProcessingError) > errorResetWindow {
|
|
processingErrors = 0
|
|
}
|
|
|
|
processingErrors++
|
|
lastProcessingError = now
|
|
|
|
logger.Warn().Err(err).
|
|
Int("processing_errors", processingErrors).
|
|
Dur("processing_time", processingTime).
|
|
Msg("Failed to process input message")
|
|
|
|
// If too many processing errors, drop frames more aggressively
|
|
if processingErrors >= maxProcessingErrors {
|
|
logger.Error().
|
|
Int("processing_errors", processingErrors).
|
|
Msg("Too many processing errors, entering aggressive drop mode")
|
|
|
|
// Clear processing queue to recover
|
|
for len(ais.processChan) > 0 {
|
|
select {
|
|
case <-ais.processChan:
|
|
atomic.AddInt64(&ais.droppedFrames, 1)
|
|
default:
|
|
break
|
|
}
|
|
}
|
|
processingErrors = 0 // Reset after clearing queue
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Reset error counter on successful processing
|
|
if processingErrors > 0 {
|
|
processingErrors = 0
|
|
logger.Info().Msg("Input processing recovered")
|
|
}
|
|
|
|
// Update processing time metrics
|
|
atomic.StoreInt64(&ais.processingTime, processingTime.Nanoseconds())
|
|
}
|
|
}
|
|
}
|
|
|
|
// Submit the processor task to the audio processor pool
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
if !SubmitAudioProcessorTask(processorTask) {
|
|
// If the pool is full or shutting down, fall back to direct goroutine creation
|
|
logger.Warn().Msg("Audio processor pool full or shutting down, falling back to direct goroutine creation")
|
|
|
|
go processorTask()
|
|
}
|
|
}
|
|
|
|
// processMessageWithRecovery processes a message with enhanced error recovery
|
|
func (ais *AudioInputServer) processMessageWithRecovery(msg *InputIPCMessage, logger zerolog.Logger) error {
|
|
// Intelligent frame dropping: prioritize recent frames
|
|
if msg.Type == InputMessageTypeOpusFrame {
|
|
// Check if processing queue is getting full
|
|
queueLen := len(ais.processChan)
|
|
bufferSize := int(atomic.LoadInt64(&ais.bufferSize))
|
|
|
|
if queueLen > bufferSize*3/4 {
|
|
// Drop oldest frames, keep newest
|
|
select {
|
|
case <-ais.processChan: // Remove oldest
|
|
atomic.AddInt64(&ais.droppedFrames, 1)
|
|
logger.Debug().Msg("Dropped oldest frame to make room")
|
|
default:
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send to processing queue with timeout
|
|
select {
|
|
case ais.processChan <- msg:
|
|
return nil
|
|
case <-time.After(GetConfig().WriteTimeout):
|
|
// Processing queue full and timeout reached, drop frame
|
|
atomic.AddInt64(&ais.droppedFrames, 1)
|
|
return fmt.Errorf("processing queue timeout")
|
|
default:
|
|
// Processing queue full, drop frame immediately
|
|
atomic.AddInt64(&ais.droppedFrames, 1)
|
|
return fmt.Errorf("processing queue full")
|
|
}
|
|
}
|
|
|
|
// startMonitorGoroutine starts the performance monitoring using the goroutine pool
|
|
func (ais *AudioInputServer) startMonitorGoroutine() {
|
|
ais.wg.Add(1)
|
|
|
|
// Create a monitor task that will run in the goroutine pool
|
|
monitorTask := func() {
|
|
runtime.LockOSThread()
|
|
defer runtime.UnlockOSThread()
|
|
|
|
// Set I/O priority for monitoring
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
if err := SetAudioIOThreadPriority(); err != nil {
|
|
logger.Warn().Err(err).Msg("Failed to set audio I/O priority")
|
|
}
|
|
defer func() {
|
|
if err := ResetThreadPriority(); err != nil {
|
|
logger.Warn().Err(err).Msg("Failed to reset thread priority")
|
|
}
|
|
}()
|
|
|
|
defer ais.wg.Done()
|
|
ticker := time.NewTicker(GetConfig().DefaultTickerInterval)
|
|
defer ticker.Stop()
|
|
|
|
// Buffer size update ticker (less frequent)
|
|
bufferUpdateTicker := time.NewTicker(GetConfig().BufferUpdateInterval)
|
|
defer bufferUpdateTicker.Stop()
|
|
|
|
for {
|
|
select {
|
|
case <-ais.stopChan:
|
|
return
|
|
case <-ticker.C:
|
|
// Process frames from processing queue
|
|
for {
|
|
select {
|
|
case msg := <-ais.processChan:
|
|
start := time.Now()
|
|
err := ais.processMessage(msg)
|
|
processingTime := time.Since(start)
|
|
|
|
// Calculate end-to-end latency using message timestamp
|
|
var latency time.Duration
|
|
if msg.Type == InputMessageTypeOpusFrame && msg.Timestamp > 0 {
|
|
msgTime := time.Unix(0, msg.Timestamp)
|
|
latency = time.Since(msgTime)
|
|
// Use exponential moving average for end-to-end latency tracking
|
|
currentAvg := atomic.LoadInt64(&ais.processingTime)
|
|
// Weight: 90% historical, 10% current (for smoother averaging)
|
|
newAvg := (currentAvg*9 + latency.Nanoseconds()) / 10
|
|
atomic.StoreInt64(&ais.processingTime, newAvg)
|
|
} else {
|
|
// Fallback to processing time only
|
|
latency = processingTime
|
|
currentAvg := atomic.LoadInt64(&ais.processingTime)
|
|
newAvg := (currentAvg + processingTime.Nanoseconds()) / 2
|
|
atomic.StoreInt64(&ais.processingTime, newAvg)
|
|
}
|
|
|
|
// Report latency to adaptive buffer manager
|
|
ais.ReportLatency(latency)
|
|
|
|
if err != nil {
|
|
atomic.AddInt64(&ais.droppedFrames, 1)
|
|
}
|
|
default:
|
|
// No more messages to process
|
|
goto checkBufferUpdate
|
|
}
|
|
}
|
|
|
|
checkBufferUpdate:
|
|
// Check if we need to update buffer size
|
|
select {
|
|
case <-bufferUpdateTicker.C:
|
|
// Update buffer size from adaptive buffer manager
|
|
ais.UpdateBufferSize()
|
|
default:
|
|
// No buffer update needed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Submit the monitor task to the audio processor pool
|
|
logger := logging.GetDefaultLogger().With().Str("component", AudioInputClientComponent).Logger()
|
|
if !SubmitAudioProcessorTask(monitorTask) {
|
|
// If the pool is full or shutting down, fall back to direct goroutine creation
|
|
logger.Warn().Msg("Audio processor pool full or shutting down, falling back to direct goroutine creation")
|
|
|
|
go monitorTask()
|
|
}
|
|
}
|
|
|
|
// GetServerStats returns server performance statistics
|
|
func (ais *AudioInputServer) GetServerStats() (total, dropped int64, avgProcessingTime time.Duration, bufferSize int64) {
|
|
return atomic.LoadInt64(&ais.totalFrames),
|
|
atomic.LoadInt64(&ais.droppedFrames),
|
|
time.Duration(atomic.LoadInt64(&ais.processingTime)),
|
|
atomic.LoadInt64(&ais.bufferSize)
|
|
}
|
|
|
|
// UpdateBufferSize updates the buffer size from adaptive buffer manager
|
|
func (ais *AudioInputServer) UpdateBufferSize() {
|
|
adaptiveManager := GetAdaptiveBufferManager()
|
|
newSize := int64(adaptiveManager.GetInputBufferSize())
|
|
atomic.StoreInt64(&ais.bufferSize, newSize)
|
|
}
|
|
|
|
// ReportLatency reports processing latency to adaptive buffer manager
|
|
func (ais *AudioInputServer) ReportLatency(latency time.Duration) {
|
|
adaptiveManager := GetAdaptiveBufferManager()
|
|
adaptiveManager.UpdateLatency(latency)
|
|
}
|
|
|
|
// GetMessagePoolStats returns detailed statistics about the message pool
|
|
func (mp *MessagePool) GetMessagePoolStats() MessagePoolStats {
|
|
mp.mutex.RLock()
|
|
preallocatedCount := len(mp.preallocated)
|
|
mp.mutex.RUnlock()
|
|
|
|
hitCount := atomic.LoadInt64(&mp.hitCount)
|
|
missCount := atomic.LoadInt64(&mp.missCount)
|
|
totalRequests := hitCount + missCount
|
|
|
|
var hitRate float64
|
|
if totalRequests > 0 {
|
|
hitRate = float64(hitCount) / float64(totalRequests) * GetConfig().PercentageMultiplier
|
|
}
|
|
|
|
// Calculate channel pool size
|
|
channelPoolSize := len(mp.pool)
|
|
|
|
return MessagePoolStats{
|
|
MaxPoolSize: mp.maxPoolSize,
|
|
ChannelPoolSize: channelPoolSize,
|
|
PreallocatedCount: int64(preallocatedCount),
|
|
PreallocatedMax: int64(mp.preallocSize),
|
|
HitCount: hitCount,
|
|
MissCount: missCount,
|
|
HitRate: hitRate,
|
|
}
|
|
}
|
|
|
|
// MessagePoolStats provides detailed message pool statistics
|
|
type MessagePoolStats struct {
|
|
MaxPoolSize int
|
|
ChannelPoolSize int
|
|
PreallocatedCount int64
|
|
PreallocatedMax int64
|
|
HitCount int64
|
|
MissCount int64
|
|
HitRate float64 // Percentage
|
|
}
|
|
|
|
// GetGlobalMessagePoolStats returns statistics for the global message pool
|
|
func GetGlobalMessagePoolStats() MessagePoolStats {
|
|
return globalMessagePool.GetMessagePoolStats()
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
// getInputSocketPath returns the path to the input socket
|
|
func getInputSocketPath() string {
|
|
if path := os.Getenv("JETKVM_AUDIO_INPUT_SOCKET"); path != "" {
|
|
return path
|
|
}
|
|
return filepath.Join("/var/run", inputSocketName)
|
|
}
|