kvm/internal/audio/priority_scheduler.go
Alex P 35a666ed31 refactor(audio): centralize configuration constants in audio module
Replace hardcoded values with centralized config constants for better maintainability and flexibility. This includes sleep durations, buffer sizes, thresholds, and various audio processing parameters.

The changes affect multiple components including buffer pools, latency monitoring, IPC, and audio processing. This refactoring makes it easier to adjust parameters without modifying individual files.

Key changes:
- Replace hardcoded sleep durations with config values
- Centralize buffer sizes and pool configurations
- Move thresholds and limits to config
- Update audio quality presets to use config values
2025-08-25 18:08:12 +00:00

169 lines
5.1 KiB
Go

//go:build linux
package audio
import (
"runtime"
"syscall"
"unsafe"
"github.com/jetkvm/kvm/internal/logging"
"github.com/rs/zerolog"
)
// SchedParam represents scheduling parameters for Linux
type SchedParam struct {
Priority int32
}
// getPriorityConstants returns priority levels from centralized config
func getPriorityConstants() (audioHigh, audioMedium, audioLow, normal int) {
config := GetConfig()
return config.AudioHighPriority, config.AudioMediumPriority, config.AudioLowPriority, config.NormalPriority
}
// getSchedulingPolicies returns scheduling policies from centralized config
func getSchedulingPolicies() (schedNormal, schedFIFO, schedRR int) {
config := GetConfig()
return config.SchedNormal, config.SchedFIFO, config.SchedRR
}
// PriorityScheduler manages thread priorities for audio processing
type PriorityScheduler struct {
logger zerolog.Logger
enabled bool
}
// NewPriorityScheduler creates a new priority scheduler
func NewPriorityScheduler() *PriorityScheduler {
return &PriorityScheduler{
logger: logging.GetDefaultLogger().With().Str("component", "priority-scheduler").Logger(),
enabled: true,
}
}
// SetThreadPriority sets the priority of the current thread
func (ps *PriorityScheduler) SetThreadPriority(priority int, policy int) error {
if !ps.enabled {
return nil
}
// Lock to OS thread to ensure we're setting priority for the right thread
runtime.LockOSThread()
// Get current thread ID
tid := syscall.Gettid()
// Set scheduling parameters
param := &SchedParam{
Priority: int32(priority),
}
// Use syscall to set scheduler
_, _, errno := syscall.Syscall(syscall.SYS_SCHED_SETSCHEDULER,
uintptr(tid),
uintptr(policy),
uintptr(unsafe.Pointer(param)))
if errno != 0 {
// If we can't set real-time priority, try nice value instead
schedNormal, _, _ := getSchedulingPolicies()
if policy != schedNormal {
ps.logger.Warn().Int("errno", int(errno)).Msg("Failed to set real-time priority, falling back to nice")
return ps.setNicePriority(priority)
}
return errno
}
ps.logger.Debug().Int("tid", tid).Int("priority", priority).Int("policy", policy).Msg("Thread priority set")
return nil
}
// setNicePriority sets nice value as fallback when real-time scheduling is not available
func (ps *PriorityScheduler) setNicePriority(rtPriority int) error {
// Convert real-time priority to nice value (inverse relationship)
// RT priority 80 -> nice -10, RT priority 40 -> nice 0
niceValue := (40 - rtPriority) / 4
if niceValue < GetConfig().MinNiceValue {
niceValue = GetConfig().MinNiceValue
}
if niceValue > GetConfig().MaxNiceValue {
niceValue = GetConfig().MaxNiceValue
}
err := syscall.Setpriority(syscall.PRIO_PROCESS, 0, niceValue)
if err != nil {
ps.logger.Warn().Err(err).Int("nice", niceValue).Msg("Failed to set nice priority")
return err
}
ps.logger.Debug().Int("nice", niceValue).Msg("Nice priority set as fallback")
return nil
}
// SetAudioProcessingPriority sets high priority for audio processing threads
func (ps *PriorityScheduler) SetAudioProcessingPriority() error {
audioHigh, _, _, _ := getPriorityConstants()
_, schedFIFO, _ := getSchedulingPolicies()
return ps.SetThreadPriority(audioHigh, schedFIFO)
}
// SetAudioIOPriority sets medium priority for audio I/O threads
func (ps *PriorityScheduler) SetAudioIOPriority() error {
_, audioMedium, _, _ := getPriorityConstants()
_, schedFIFO, _ := getSchedulingPolicies()
return ps.SetThreadPriority(audioMedium, schedFIFO)
}
// SetAudioBackgroundPriority sets low priority for background audio tasks
func (ps *PriorityScheduler) SetAudioBackgroundPriority() error {
_, _, audioLow, _ := getPriorityConstants()
_, schedFIFO, _ := getSchedulingPolicies()
return ps.SetThreadPriority(audioLow, schedFIFO)
}
// ResetPriority resets thread to normal scheduling
func (ps *PriorityScheduler) ResetPriority() error {
_, _, _, normal := getPriorityConstants()
schedNormal, _, _ := getSchedulingPolicies()
return ps.SetThreadPriority(normal, schedNormal)
}
// Disable disables priority scheduling (useful for testing or fallback)
func (ps *PriorityScheduler) Disable() {
ps.enabled = false
ps.logger.Info().Msg("Priority scheduling disabled")
}
// Enable enables priority scheduling
func (ps *PriorityScheduler) Enable() {
ps.enabled = true
ps.logger.Info().Msg("Priority scheduling enabled")
}
// Global priority scheduler instance
var globalPriorityScheduler *PriorityScheduler
// GetPriorityScheduler returns the global priority scheduler instance
func GetPriorityScheduler() *PriorityScheduler {
if globalPriorityScheduler == nil {
globalPriorityScheduler = NewPriorityScheduler()
}
return globalPriorityScheduler
}
// SetAudioThreadPriority is a convenience function to set audio processing priority
func SetAudioThreadPriority() error {
return GetPriorityScheduler().SetAudioProcessingPriority()
}
// SetAudioIOThreadPriority is a convenience function to set audio I/O priority
func SetAudioIOThreadPriority() error {
return GetPriorityScheduler().SetAudioIOPriority()
}
// ResetThreadPriority is a convenience function to reset thread priority
func ResetThreadPriority() error {
return GetPriorityScheduler().ResetPriority()
}